Crestfallen
Crestfallen is a 3D-Platformer built with OpenGL in C++ to showcase graphical effects.
Notable learned experiences:
- In this project, I was able to implement dynamic shadows using Stencil Shadow Volumes, a hierarchical animation system, view-frustum-culling and collision-detection using Nvidia PhysX.
- Writing a basic low-level game engine in C++, debugging with Visual Studio.
- First experience in the creation of 3D-Assets optimized for video games, as well as systems and formats for asset loading.
- Graphical debugging with Nvidia Nsight.
Technologies
C++
OpenGL
Nvidia PhysX
Blender